E-mail address available by request.
My past work in also available in pictures.
ARCIEM LLC, Co-owner (2006 - present)
ARCIEM LLC is primarily a Mac and iOS development company co-owned with Robert McNally. Through its Sciral brand it publishes various products including Flying Logic, a computer-aided thinking program; Consistency, a fuzzy scheduler; and Harp, an iPhone music program.
The Wyrmkeep Entertainment Co., Owner (2002 - present)
The Wyrmkeep Entertainment Co. is a side project I started awhile back. The company sells three games: Inherit the Earth: Quest for the Orb, an adventure game; The Labyrinth of Time, another adventure game; and Retro-Action Paq, a collection of four 'old-school' arcade games. Additional titles are in development.
Recent independent contracting projects include driver and server development work for a game being produced by InstantAction (2009), user-interface development on eHarmony's iOS application (2010), and client/server development of a localization-assistance service (2014).
Electronic Arts, Programmer (2004)
I was hired part-time at Electronic Arts in Los Angeles to help implement a game prototype that was eventually used as the basis for Lord of the Rings: The Battle for Middle-Earth II for the XBOX 360. For a short while I was "borrowed" by the Lord of the Rings: The Battle for Middle-Earth for Windows team to help optimize that game's pathfinding algoritm.
Taldren, Inc., Technical Lead (2002 - 2004)
Taldren (USA) was a game company located in Costa Mesa, CA. They were the developers of the acclaimed Starfleet Command series of tactical starship combat games set in the Star Trek universe. After working awhile on the action-adventure game Black 9, I became technical lead for Taldren on the translation of the U.S. online game Shadowbane to the Korean market.
Brodia, Technical Director (1998 - 2001)
At Brodia I did development on and research for the company's e-commerce technology. My primary project was a digital wallet that was deployed by a number of financial institutions including MasterCard, Discovery, Citibank and Capital One. Brodia was formerly known as Transactor Networks and is now defunct.
PostLinear Entertainment, Sr. Software Engineer (1997 - 1998)
PostLinear Entertainment was an interactive entertainment company. I was one of the programmers on an Internet-only game called 106. Some of my code also made it into another game called Vigilance. Part of my time at PostLinear was spent on loan to PostLinear's sister company Brodia (formerly Transactor Networks) where I worked on e-commerce software (see above). In December 1998 I became an employee of Transactor.
The Dreamers Guild, Chief Technical Director, Co-Founder (1991 - 1997)
One of the founding members of The Dreamers Guild, an interactive multimedia and entertainment company. Responsible for overseeing management on all programming teams. Directly responsible for management of programmers on a number of projects including A-Train, FiefQuest and Online Baseball. While at company gained experience in developing products for Windows 95 and 3.1, MS-DOS, Macintosh and the Internet. Other duties at times included toolsmith, webmaster, game designer and assistant producer.
New World Computing, Contractor (1991)
Ported the adventure game The Faery Tale Adventure from the Commodore Amiga to the Sega Genesis. New World Computing along with its parent company 3DO is now defunct.
Commodore Business Machines, Contractor (1990 - 1992)
Co-developed tutorial CD-ROM that shipped with Commodore's CDTV multimedia player. Co-designed and programmed a number of Amiga operating system programs including the standard installation application, the Color Wheel gadget, and the real-time multimedia library.
Microillusions, Contractor (1986 - 1990)
Designed and programmed Land of Legends, a fantasy role-playing game. Co-designed and programmed Discovery 2.0, an educational title. (Both products were for the Commodore Amiga.)
University of California at San Diego, Warren College (1986)
Bachelor of Science in Physics with minors in Mathematics and
Computer Languages I Have Used Extensively
C, C++, Objective-C, Perl, Python, Java, Assembler and many more.
Platforms I Have Programmed
Windows XP/Vista/7, iOS (iPhone/iPad), MacOS X, Linux, Playstation, XBOX and many more
Games, OpenGL, Networking, Graphical User Interfaces, Physical Simulations, Cryptography.
Other Tasks I Have Undertaken
Project Management, Game Design, User Interface Design, Technical
Back to Previous Page
©1997-2012 Joe Pearce